Showing posts with label TrackMania. Show all posts
Showing posts with label TrackMania. Show all posts

16 August 2008

TrackMania United Forever only $20.00 This Weekend on Steam!!!


Buy TrackMania United Forever on Steam this weekend for 50% off!


If you like TrackMania Nations at all, you'll not want to miss this offer! Get one of the greatest racing games ever made for only $19.99 this weekend only!


What are you waiting for...?! Stop reading and start downloading! Then come race with the Friday Night Gamers!!!

16 April 2008

TrackMania Forever!!!

Quiet ride down a country road at night - TrackMania United Forever
TrackMania United Forever - Quiet Ride Down a Country Road at Night

Many people dread April 15th (at least if they live in the United States and they owe the Government taxes...) but not me.

No way, April 15th 2008 (April 16th in France) was one of the best days in video-gaming history for me.

That's right... TrackMania United Forever (TMUF) and TrackMania Nations Forever (TNF) were released today; the latter being the free version.

Nadeo, the game's creator, took the United engine for the Stadium environment and put it into TMNF. Basically, Nations Forever is like taking Stadium straight out of United and put in a standalone game. What makes this great is that owners of TMUF (which contains an additional 6 environments spanning the entire TrackMania series) can connect to TMNF servers without having Nations Forever installed (prior to this release, one had to install both TrackMania United (TMU) and TrackMania Nations (TMN) to play both.)

That's the first really exciting piece of goodness I discovered when I updated my game to TrackMania United Forever... but wait, there's more!!!

Some of my favorite additions:
  • Easier Player/Server search functionality

  • The TrackMania Original (TMO) environments have all had major graphics engine revamps done to them and they're incredibly beautiful. I'll post pics when I get some time.

  • We can now change video settings in-game; which we've been dying for!

  • Rumor is there are two new block types: a blue block in Stadium that makes it easier to carve a turn; and a "rainbow turbo" that is timed to be 100% power for 1 second, then amp up to 150% for 1 second, then 200% for 1 second, then cycle back to 100%, etc. I haven't seen these yet, but am looking forward to them. An "Engine Killer" block was added to TMU and it added a whole new dynamic to the gameplay; so I look forward to these two new blocks.

  • Tracks seem to load faster (though that might be due to the new hardware some too...)

  • All environments seem to play smoother and look prettier (even the ones that didn't get the face-lift seem to have better lighting, etc.)

I'm sure this is just the tip of the iceberg; as I only got to play for a couple of hours tonight.

I will say this: Nadeo has put a TON of time and effort into enhancing this game and it shines like the sun. I can't believe they made it a free upgrade. I'd pay for it... in fact, I'm considering making a donation to the cause anyway; the enhancements are more than worth it.

I can't wait to see what else lies ahead as we play TrackMania Forever... you know where you'll find me late Friday Night! (Dang I need to get some time to update that site... holy old...)

Rumor was that the people in the USA that bought TrackMania United from Steam wouldn't be able to get the Forever update yet... but I pointed the update installer at my "Program Files\TrackMania United" folder and it worked fine... then when trying to launch TrackMania United from Steam after I played TMUF from the manual update, Steam decided to update the game automatically in its install folder... I just hope it didn't overwrite my car skins and gamepad configuration :)

See you at the races...

(By the way, if you're interested in getting into the world of TrackMania; contact me first... TMUF has a feature where I can invite friends to get the game... and if you get it from the invite using the same email for your account, I can be your sponsor. I'm not sure what that means, but I'd like to find out... so let me know.)

18 January 2008

The World of TrackMania Just Keeps Getting Better and Better!

Nadeo announced, in an interview with TMX that they will be releasing upgrades for their popular TrackMania Nations and TrackMania United franchises; called TrackMania Nations: Forever and TrackMania United: Forever.

Nations lovers will be happy to know that the Forever upgrade will still be free; though the ladder will be reset (which has been needed for a long time anyway.) Nations players will also look forward to getting the updated Stadium engine enjoyed in TrackMania United.

United lovers will enjoy some enhancements as well; one of the majors being a truly No-CD system without the 3-install crap we had to deal with through the online distribution apparatus so many of us have come to know and not love. Steam resolved this for players in the USA thankfully, as well as provided an inexpensive license to the game.

United lovers will also be happy to note that the TrackMania United: Forever (TMU-F) upgrade will also be free.

Nadeo also mentioned they had originally planned two new environments called "Toy" and "Moon"; and holy crap how fun would those be?! My mind starts racing when I think of what kind of tracks those would bring.

Sadly, they need to use the talent that would've been putting those together in other arenas for now and there is no scheduled plans of making these come to fruition. We'll just have to keep begging for them to still be born in a future release; I'd so love to see them!

United lovers that enjoy Stunts mode will enjoy knowing that there will be a Single-Player Stunt campaign (and hopefully an easier way to launch Stunt tracks in multiplayer when starting a server from in-game; as opposed to a dedicated server.)

There is a buttload of information on the upcoming changes in the interview, so I'll leave you to go research on your own. I'm stoked for the new releases and will continue to enjoy TrackMania in all forms until then.

Read the Interview

CrackMania Forever... ;)

30 December 2007

TrackMania United Only $22.45 Until 02 January 2008!

Buy TrackMania United on Steam before 02 January 2008 and get it for only $22.45!

This (along with Motocross Madness 2) is the coolest PC racing game made-to-date. Nadeo has done a fantastic job bringing unlimited replay value by creating an easy-to-learn track editor with really cool features.

They even include a Puzzle mode that allows you to have fun while learning how to build tracks.

I highly recommend this game. Go buy it and join FNG for some high-flying, fast-driving, non-stop good times!

04 August 2007

Do Try This at Home...


Oh yeah, there's not much better than a good hour-or-two long round of high-flying, speed-rushing, nausea-inducing TrackMania United action!

If you haven't tried it yet, you're seriously missing out. It's on Steam now for only $29.95!

30 June 2007

TrackMania United - Released on Steam

Ok, I know I'm late posting about this... but did I mention, I'm on hiatus?!


After playing the wild-goose chase for months checking GameSpot's website and all other vendors it lists as USA distributors for Nadeo's fan-freaking-tastic game, "TrackMania United" - I finally find out on the TrackMania Forums that it's been released to the USA via Valve Software's Steam engine.


Steam is Valve's way of offering their games through online distribution. What's really cool about this is that anyone can download the game for $29.95 US Dollars. What sucks, is that I've been waiting to get my 2nd copy in DVD format. So here I sit, still going insane, with no news in sight about when the DVD version will come out.




I can still get the TrackMania United (TMU) English UK DVD via GoGamer.com but it's $37.90; so I'll wait a little longer and see if an official DVD version is released in the USA.


If you haven't read it before... I HIGHLY recommend this game. (did I mention fan-freaking-tastic?!)

12 February 2007

Why TrackMania Will Never Get Old


Yes, that is a track ... yes, it's a commode ... and yes, it's really made with TrackMania United track pieces. For more info, check out the track at the TMX (TrackMania Exchange) website.

20 November 2006

TrackMania Tournament and TrackMania United Thoughts

Well, I was knocked out of the tournament on Friday night; coming in with rank #372... not too shabby considering I only had 2-3 hours per track and those hours were scattered. For not having as much time as I'd have liked to get the groove I wanted, I feel pretty good about how I did.

Despite my grumblings about how it was a persistence contest where he/she who had the most time on their hands wins, the tournament was still an awful lot of fun to be a part of.

Every night at 10:00pm my time, qualified racers from around the world all jumped into the PlayLinc server lobby and eagerly awaited the new track meant to torture with technicalities. What I loved is that playing in the tournament wasn't much different than playing on my two favorite USA servers for all my TrackMania Career... "KOFS 440 (the server formerly known as 440 Mods and Boost)" and "Air Time."

Those servers always kept fresh, new and challenging tracks; which attracted some of the best racers around the world constantly. The thing that makes online play in TrackMania so special is the camaraderie between racers. Whenever a new track is encountered on these servers, the racers all anxiously try to be the first one to "solve" the track. Then it's a race to see who can get the best time.

As the racers figure out parts of the track, they openly share information with each other on how to better take the track. It was no different with this tournament. Mind you, there was $40,000 in cash prizes hanging in the balance; but the contestants still shared tips and tricks they'd find on the tracks through the rounds of competition I participated in. It truly is a wonderful community in the world of TrackMania.

Needless to say, my heart wasn't broken as bad as it could've been when I didn't make it past Friday night in the competition. You see, TrackMania United was released to the public Friday (well in France and some other French speaking countries...) but as mentioned previously, 10,000 copies were sold online and myself (That One Guy), Dan (Tsam314) and Jarin (Thundr) all scored copies; and were more than eager to take it for a test-drive.

And that's just what we did. Three-and-half adrenaline-filled turbo-boosted dirt-spewing hours of pure pleasure. United combines all the previous goodness packed into the existing TrackMania games and steps it up a notch.

One of my favorite parts is the new track block we lovingly call "The Engine Killer." This is a red-block of doom that when driven over, causes you to coast to the next checkpoint. As if it were only that easy. No, curves and other things that cause you to lose momentum stand between the Engine Killer and the next Checkpoint.

We played this really awesome track that has two Engine Killers... one that happens just before a huge run of turbo pads that launch you off a platform over a huge pool of water that you must skip your car like a stone over to a grassy area, navigate a sharp turn and still make it to the finish gate. (Video and screenshots to come...)

The new scenery is awesome, the improved Stadium environment (from Nations) is insanely cool (especially the dynamic lighting) and the game is just too much fun.

I recommend anyone that hasn't tasted the goodness of all things TrackMania, try TrackMania Nations. You'll be hooked too, and find yourself purchasing them all. (You'll have to wait for United in the USA until February or March, unless they have some of the 10,000 copies left -- personally speaking, I think they won't stop with 10,000 but we'll see.)

13 November 2006

TrackMania United - FNG Will Play Before the USA Release

Alright I admit it. I am an ABSOLUTE TrackMania JUNKIE. I learned today that the game I'm so eagerly anticipating... "TrackMania United" is to be released this year only (on November 17th!!!) in France, Australia, Canada, Belgium and Switzerland (French parts). For all other territories, it will be released in February/March 2007.

I also learned that they aren't leaving their TrackManiacs outside of these areas high and dry. They are offering 10,000 copies to be purchased online and pre-downloaded for the first addicts that get to them.

I'm proud to say that I'm downloading mine as we speak. I'm hoping that more of the Friday Night Gamers will score copies as well, so we don't all have to wait til next year to play.

Check out the Trailer and you'll get glimpse (that doesn't quite do it justice) of the festival of fun that is the world of TrackMania. In TrackMania United, we get the best of all TrackMania worlds combined... all pieces of all track styles are available in one game. If you thought the tracks were insanely cool and creative in the previous TrackMania games, wait until you see what gets brewed when desert and snow are mixed in one, and more!

It's a good thing I have the TrackMania Nations tournament to keep my mind occupied until I get my key for United... hehe... and if I lose in the tournament quickly; I'll have something to help me get over it quickly. *Cackle!*

Got Vroom?! Check out TrackMania today...

07 November 2006

TrackManiacs Reunite

The Friday Night Gamers have been addicted to TrackMania Nations since we learned of its existence early this year.

The crew and I played it consistently for over six months. We took a three-month hiatus after Nadeo decided to change the ladder system and chased a lot of the cool people we used to race with away. Luckily, devoted fans have continued to make excellent tracks and the game still rocks as hard as ever...

We picked TrackMania Nations up again a few weeks ago. Shortly after we discovered Verizon, Nadeo and PlayLinc" are hosting a $40,000 TrackMania Nations Tournament!

Since we got denied on the Electronic Sports World Cup qualifier competition (See the "USA Players Get the Shaft - FNG Denied Opportunity to Prove Themselves") post on the FNG site... we're ecstatic we get a shot to compete.

After spending a lunch hour at work practicing the official PlayLinc qualifier tracks a week ago; I finally got an opportunity to sit down last night and attempt to qualify for the tournament.

To qualify, one must earn a Gold Medal on each of six highly technical and just-as-challenging tracks. Times to earn medals are set by the track creator racing the track before putting it up on a server. The folks that created these tracks made the times very competitive and difficult to reach.

I'm happy to say that it took me an hour tonight to qualify all six tracks. (Well, according to PlayLinc's tracking system of how long I played, it was 59 minutes 46 seconds. Good enough for the girl I go out with.)

You can watch Qualification Status and Rank for the tournament. If you'd like to see my results, enter: That_One_Guy for the player name. Results won't update until 9:00am Mountain Time (give or take 20 minutes.) If it shows silver medals, check back later... those are from Halloween night.

Despite the fact I qualified, my ranks are quite low compared with everyone else; though the times between my rank and number one are probably within one second or so. Needless to say, I know I'm going to get my trash kicked at the actual tournament... but that's alright, cause I'm in it for the thrill of being in a sponsored video game competition again.

The last sponsored competition I participated in was in 1990 when the Nintendo Powerfest came to Salt Lake City. Wow those were golden times. You may mock me if you like, but that is one of my fondest memories. I still to this day have my "NWC Semifinalist" hat (beaten to a pulp, but I still have it.)

And I'm still bitter that had I been one year older (I was 17 at the time,) I could've gone to the finals (my Semifinal score was better than the 18+ contestant that made it to the finals.) Instead I got spanked by the 12-13 year olds that play all day long. Serves me right as I was competing in the Semifinal round on the Sabbath...

So now, I have the chance to get it handed to me again at the TrackMania tournament starting November 16. It will be a good thing I won't make it to the finals there either, since the Finals are again on the Sabbath... *sigh* Ah well, maybe one day I'll get lucky and be good enough to win a competition that ends on a Saturday.

Wish us luck anyway; we're going to see how long we can manage to stay in the competition. Good luck to the rest of the FNGers trying to compete. At last count, Dan (Tsam314), Jarin (Thundr) and Tyler (beuchety) are all working on qualifying. The gauntlet has been thrown...